Kursplan
Year 1 Overview
Autumn Year 1
August-September
- Intro week together with Spelmusik - Game Audio Design
- Game History
- GameArt Basics: Photoshop
- Game Design Theory
October
- Group work 1: Board game
- Intro to C#
- Sweden Game Conference
November
- GitHub intro
- Intro to Unity: GMTK Flappy Bird
December
- Unity: 2D Platformer
- GameArt: PixelArt and animation
Spring Year 1
January
- Unity: 2D Platformer continues
- GameArt: PixelArt and animation
February
- Game Design Theory: UX + UI
March
- GameArt: 3D Graphics and Blender
- Anatomy and ceramics
- Unity: 3D Platformer
April
- GameArt: 3D Graphics and Blender continues
- Unity: 3D Platformer continues
May
- Group work, Sweden Game Awards
Year 2 Overview
Autumn Year 2
August-September
- Intro week together with Spelmusik - Game Audio Design
- Industry knowledge: Look for portfolios
- Make portfolio + Cover page
October
- Career and Business Development
- Story Mode
- Sweden Game Conference
November
- Career and Business Development
- Story Mode - Presentation
- Special Portfolio Project: Own work: Advanced programming or Graphics
December
- Career and Business Development
- Special Portfolio Project: Own work: Advanced programming or Graphics
Spring year 2
Own work
- Planning - Game Design Document
- Implementation - Sprints, Milestones, Deliverables
- Testing - Presentation, Feedback
Internship
- January: Contract with supervisor
- March: Meeting with supervisor in the middle of the internship
- May: The participant presents his work to the school
- May: The supervisor submits a written evaluation of the students performance.
All months
- Personal Development
Om du har frågor
Vid frågor om kursplanen kontakta kursansvarig Alexander Lindén.